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Dawn of war 2 last stand
Dawn of war 2 last stand









  1. #Dawn of war 2 last stand generator#
  2. #Dawn of war 2 last stand Patch#
  3. #Dawn of war 2 last stand upgrade#

  • Stikkbomma stun grenade cost changed from 20 Waaagh to 10.
  • Stikkbomma stun grenades are now thrown in groups of 4.
  • #Dawn of war 2 last stand upgrade#

    Stikkbomma stun grenades now no longer require a Bomma kit upgrade.Stikkbomma stun grenades now explode on impact.Stikkbomma stun grenade cooldown increased from 30 seconds to 60 seconds.Stikkbomma stun grenade and stikkbomb range increased to 60 meters.Nob Frenzy now renders Nobs immune to most types of knockback.Looted tank cost increased to 400/100 from 350/100.Deff Dread rampage no longer has health requirement.Moved Lootas to T1, changed their damage to equal a Space Marine's Heavy Bolter.Moved Stikkbommas to T2, Stkikkbommas now deal suppression damage.The Mekboy can no longer teleport while using the Mega Rumblah ability.Mekboy now has to set up after using the 'Ave a Taste ability.The Kommando's Luv Da Dakka ability no longer takes them out of infiltrate when used.The Looted Tank is now affected by the Entangle ability.Waaagh Shout cost has increased to 20 from 15.The Mekboys's electric armor now drains 6 energy/s, increased from 4/s.Brightlance crew hp increased to 825 from 660.Shuriken Cannon damage increased from 210 to 300.Aspect of Banshee cost increased from 75/20 to 100/20.Aspect of Banshee health bonus increased from 20% to 30%.Warlock Immolate and D-Cannon singularity no longer harms invulnerable units.Ranger detection range increased from 30m to 40m.Ranger kinetic shot radius increased from 4 meters to 5.The Eldar Avatar's Khaine's Wrath ability no longer damages nob squads that have activated the frenzy ability.Squad plans on rangers removed to correct erratic behavior.The cast times on the Farseer's Doom, Fortune, and Guide spells have been removed.Telegraph on the Warp Spider Exarch's mass teleport now displays ~3 seconds before arrival.The Warlock's immolator blade damage over time is now set to piercing damage.Heroes include: Force Commander, Apothecary, Warboss, Hive Tyrant, Lictor Alpha, Warlock and Farseer. This will increase their chance to special attack units and reduce their chance of being special attacked. Melee heroes have had their weapon skill increased to 70 from 60.Snipe damage now does 125% to heavy armor.Walker charge cooldowns reduced from 8 seconds to 5.All personal teleport abilities now start on cooldown.All walkers except the Wraithlord had their speed increased from 4 to 4.5 m/s.

    #Dawn of war 2 last stand generator#

  • Generator health has been increased to 600 from 500, a 20% increase.
  • Flame resistant armor type has been lowered to 25% fire damage mitigation, down from 50%.
  • XP granted for Hormagaunts, Termagants, Sluggas, and Shootas has been brought in line with other tier 1 units.
  • The cost of the tier 3 upgrade is now 300 requisition, 150 power up from 200/100.
  • Hero progress is stored online and is associated with a player's gamertag.
  • Added new unique wargear, abilities and effects to the three heroes in The Last Stand.
  • Added The Last Stand, a new arcade survival mode where teams of three fight waves of increasingly deadly enemies.
  • Relic recently announced a standalone expansion titled 'Chaos Rising,' bringing Chaos Space Marines to the Warhammer 40,000 real-time strategy in Spring 2010.Īs well as tweaks to all races, you'll find AI and pathing improvements, bug fixes and two new multiplayer maps in the sizeable Last Stand changelog below.

    #Dawn of war 2 last stand Patch#

    Relic has released the patch notes for Dawn War of 2's 'Last Stand' update, which arrives tomorrow with a new multiplayer survival mode and continues to tweak the major multiplayer rebalancing brought about by the RTS's recent 'There Is Only War' update.











    Dawn of war 2 last stand